This tutorial was originally printed in 3DWorld Magazine back in January of 2009 – over 10 years ago as I write this now in October of 2019. It was originally called “Is there a simple flocking procedure in Maya?” (version 8 at the time) a question sent to the Magazine by someone called DuneBug73.
Tutorial in how to make create a planet using fractals and ramps to build continents, sea and environments within Maya, but could be adapted for use in BLender, Cinema4D, 3DSMax etc.
This page will close in the next two months. But you can find this and all the other at: www.gen-fvx.com. […]
This website will be closing in the next two months. This tutorial has already moved to a new home, www.gen-vfx.com […]
I have always been a big fan of finding open source software that can bring something new to the table […]